Index and Atomico aid Teatime Games, a stealthy new startup from QuizUp founders


Teatime Games, a brand new Icelandic “social video games” startup from the identical team within the aid of the massively well-liked QuizUp (obtained in by Glu Cell), is disclosing $9 million in funding, made up of seed and Sequence A rounds.

Index Ventures led both, but were joined by Atomico, the European VC fund essentially based by Skype’s Niklas Zennström, for the $7.5 million Sequence A round. I understand that is the major time the 2 VC firms gather achieved a Sequence A deal together in over a decade.

Both VCs gather a respectable song yarn in gaming. Index counts King, Roblox and Supercell as earlier gaming investments, even as Atomico also backed Supercell, along side Rovio, and most honest now not too long within the past Bossa Studios.

As section of the round, Guzman Diaz of Index Ventures, Mattias Ljungman of Atomico, and David Helgason, founder of Team spirit, gather joined the Teatime Games board of directors.

Meanwhile, Teatime Games is maintaining shtum publicly on precisely what the stealthy startup is working on, rather than that it performs broadly within the social and cellular gaming home. In a call with co-founder and CEO Thor Fridriksson yesterday, he stated a piece extra off the yarn and provided that I don’t write about it yet.

What he used to be keen to list publicly, nonetheless, is the smartly-liked position the firm has residing out to clear up, which is easy methods to make cellular video games extra social and personalized. Particularly, in a single scheme that any social parts — along with communicating with company and diversified players in precise-time — enhances the gameplay in desire to will get in its capability or is merely bolted on as an adjunct to the game itself.

The firm’s macro thesis is that video games gather repeatedly been inherently social correct by diversified eras (e.g. card video games, board video games, arcades, and consoles), and that nearly all video games if truth be told reach to existence “by the interaction between folks, opponents, and the audience”. Then again, in many respects this has been misplaced within the age of cellular gaming, which can if truth be told feel love reasonably a solitary journey. That’s either attributable to they are single participant video games or turn-essentially essentially essentially based and conducted towards invisible opponents.

Teatime plans to expend the newly-disclosed investment to double the scale of its team in Iceland, with a particular focal point on instrument engineers, and to further make its social gaming providing for 1/3 social gathering developers. Certain, that’s gorgeous, that is clearly a developer platform play, as worthy as the leisure.

On that tag, Atomico Partner Mattias Ljungman says the following “breakout different” in video games will behold a switch previous individual studios and titles to what he describes as fundamental enabling technologies. Linked to this he argues that the following era of video games firms being developed will “turn into ever extra mass market and socially linked”. That you can furthermore be taught worthy extra on Ljungman and Atomico’s gaming thesis in a blog publish honest now not too long within the past printed by the VC firm.

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